This allows sound to propagate over longer distances, whilst decreasing the distance in which sounds will play in “2D”.ħ. Increases attenuation for almost all reverb types. Outdoors has as close to a simulated echo as the engine allows, letting you really feel the power of big guns and the power armor impact landing.Ħ. The difference between small spaces and large ones is greater. Cinderblock is more sound-absorbent than metal, etc. Vaults are now cavernous, echoey, and metallic. Different room types and areas behave differently. Gunshots, exploding cars, and the like now behave much more realistically, and quieter sounds are somewhat tweaked as well on a case-by-case basis.ĥ. Increases (or in some cases decreases) the amount of reverb certain sounds produce. Glowing Sea caves, sewer pipes, and elevators now no longer sound identical.Ĥ. Adds newly created ambient types to areas that used generic settings. Additionally, “one-shot” ambient sounds like wind gusts and creaking wood will now trigger more frequently.ģ. This makes the sound design of the game (which I quite like) denser and more “alive” feeling. For example, outdoor ambient sounds are removed in the vanilla game when you enter small shacks or other small structures with “faked” reverb settings – this mod fixes that. Adds ambient sounds and reverb types to regions where they were absent, or fixes inappropriate or generic settings. Still, this allows you maximum flexibility.Ģ. There is no way to completely remove it, and it would sound weird as hell anyway. Thus, you may hear it to some degree even at 0%. “Reverb” simply controls the amount of reverberation – most noticeably gun trails, explosions, and things like reverb from Magnolia’s singing – it does not turn off the actual reverb in the cell, just how certain things interact with it. “Ambiance” controls the volume of machinery hum, birds, water drips, insects, room tones, etc. Both default to about 100% now (the only way to make them sticky), slightly louder than vanilla. Adds two sliders in the Audio menu for Reverb and Ambiance. Continued abuse of our services will cause your IP address to be blocked indefinitely.For a demo of version 1.2, see the new video by dallabop in the Video tab.ġ. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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